Research · Educational innovation · International impact

Human-Centred Educational Innovation with AI and Immersive Technologies

A portfolio of evidence-based projects advancing critical thinking, creativity, teacher education and professional skills—from human–AI co-creation to haptic virtual laboratories.

Generative AIImmersive VRHaptic learningLearning analytics

Unified innovation portfolio

Technology selected after the learning challenge—not before it.

The portfolio connects artificial intelligence, immersive virtual reality, haptic feedback, gamification and evidence-based assessment through a human-centred approach.

Across the projects, students remain authors, decision-makers and reflective practitioners. Technology supports inquiry, repeated practice, source validation, embodied interaction and the responsible creation of knowledge.

Design principleDefine the competence and expected evidence first; then select the technology that makes the learning visible, practicable and assessable.

Flagship projects

Three complementary routes to educational transformation

Each project addresses a different educational challenge while sharing a common commitment to evidence, ethics, scalability and learner agency.

QS Reimagine 2026

Human–AI co-creation · Scalability pathway

CoCreateAI

Human–AI Co-Creation Pedagogical Model

Transforms generative AI from an answer generator into a cognitive partner for questioning, co-creation, source validation, bias detection, refinement and accountable communication.

1,500+ beneficiaries 2025 founded US$20k institutional support
SIMO Educación 2026

Immersive and haptic teacher education

HaptiEdu

Immersive virtual laboratory with haptic technology

Combines HTC Vive, Hi5 Noitom 2.0 gloves, CoSpaces Edu and Unity to strengthen educational software evaluation and qualitative observation in safe, repeatable and authentic scenarios.

50 teacher-education students 48 doctoral learners p < .001 evaluation gains
Santiago Antúnez de Mayolo 2026

Research in science · Medical education

Haptic Psychomotor Training

Haptic gloves for the acquisition of psychomotor skills

A quasi-experimental study of immersive clinical simulation using haptic gloves for suturing, forceps manipulation and anatomical palpation, with measurable gains in precision, coordination, sequencing, safety and execution time.

n = 50 participants 3 × 90 min sessions p < .001 all dimensions

Learning architecture

Two structured cycles, one human-centred philosophy

01

CoCreateAI cycle

Critical and creative AI use

  1. Question

    Frame authentic problems and formulate researchable questions.

  2. Co-create

    Compare alternatives and build academic, scientific or creative outputs with AI.

  3. Validate

    Verify sources, detect errors and bias, refine arguments and disclose AI use.

  4. Share

    Communicate original outcomes, receive critique and justify decisions.

02

HaptiEdu cycle

Immersive and embodied practice

  1. Immersion

    Understand the challenge and explore the simulated scenario.

  2. Interaction

    Manipulate objects, observe cues and make professional decisions.

  3. Evidence

    Record observations and justify evaluation criteria.

  4. Reflection

    Contrast evidence, receive feedback and revise biases.

  5. Transfer

    Apply the learning to a real or new situation.

2026 competition portfolio

One website, multiple national and international applications

The updated identity presents a broader innovation portfolio rather than a website tied to a single award. Each application is connected to the project and evidence most relevant to its evaluation criteria.

01

International award

QS Reimagine Education Awards 2026

CoCreateAI · Scalability pathway

Official website ↗
02

Ibero-American educational innovation

SIMO EDUCACIÓN 2026

HaptiEdu · Innovative Experience in Higher Education

Official website ↗
03

National science and innovation award

Santiago Antúnez de Mayolo Gomero 2026

Haptic psychomotor training · Research in Science category

Research evidence ↗
04

International ICT in education prize

UNESCO–King Hamad Prize

CoCreateAI · Responsible AI, critical thinking and creativity

Project video ↓

Scientific evidence

Latest Scopus-indexed publications

Updated with the five 2026 records listed most recently in the attached Scopus author profile.

Open Scopus profile
0 publications

Video evidence

Innovation, implementation and professional trajectory

Recognition of teaching work

APOLO 2022 and innovation trajectory

El Maestro que deja Huella

Replicability and scaling

Designed to travel across disciplines, institutions and resource levels.

01

Modular

Cycles, rubrics, scenarios and teaching guides can be adopted independently or combined.

02

Tool-agnostic

The pedagogical model is not tied to one proprietary AI or immersive platform.

03

Evidence-based

Implementation is documented through performance data, rubrics, reflections, interviews and observation.

04

Human-centred

Learner authorship, ethical judgement, accessibility and educator guidance remain central.

Research collaboration and evidence requests

Dr. Benjamín Maraza Quispe

Faculty of Education Sciences · Universidad Nacional de San Agustín de Arequipa · Peru